Description
Your role:
As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games.
The kind of stuff you`ll be doing:
- Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game.
- Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables.
- Lead, mentor, and inspire a team of game and level designers to achieve their best work.
- Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals.
- Oversee and iterate on game systems through player feedback, playtesting, and internal reviews.
- Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.
- Review and provide constructive feedback on design documents, prototypes, and ingame implementations.
- Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.
Additional responsibilities:
- Collaborate on high-level pitches and presentations to secure buy-in from stakeholders.
- Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building.
- Create and implement strategies for team development, including growth plans for junior and mid-level designers.
- Ensure that team workflows and pipelines are efficient, scalable, and welldocumented.
Who are we looking for:
- 8+ years of experience in Game Design, including 3+ years in a leadership role.
- Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games.
- Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements.
- Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software.
- A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices.
- Strong understanding of UX/UI principles and how they impact player experience.
- Excellent verbal and written communication skills in English.
The ideal candidate also has one more of the following:
You are:
- A natural leader who can motivate and inspire a team through passion, communication, and mentorship.
- Highly organized and able to juggle multiple priorities and projects effectively.
- Open to critique and adept at giving constructive feedback.
- Adaptable and eager to learn new tools and approaches.
- Driven to create exceptional player experiences through innovation and collaboration.
- A welcoming and creative workplace located just 10 minutes from Munich’s central station.
- A 38-hour workweek, ensuring a healthy work-life balance.
- Flexible remote work options tailored to individual needs.
- Perks like free drinks, a weekly organic fruit basket.
- Monthly credit card top-up of €44 and a lunch subsidy (available for employees based in Germany, after the probation period).
- Public transport ticket coverage (only for employees working in Germany).